![]() Watching "Ice Age", my wife and I noticed that much of the action and pratfalls reminded us of the old "Roadrunner" cartoons. ![]() In the DVD extras the director mentions that those old cartoons of Chuck Jones were the insriration of many of the scenes. Sid the sloth from Ice Age (a knitting pattern). Yes, a throw-back to the old manually-animated cartoons, and a worthy tribute. There’s still an empty spot on my TV stand where a PlayStation 5 would go, but I was able to get a PC copy of Godfall ahead of its release on Thursday. Even though I’ve only put a handful of hours into the single player story so far, I can assure you that Counterplay Games has put together an aRPG all their own. Welcome to my Godfall review in progress Can I Run Godfall? While players are sure to find parallels between the two games Godfall isn't just a Borderlands 3 knock off sans guns. When the PC system requirements we're announced last week, many were surprised by the beefy minimum specs. I know from past experience there's often a little leeway in the need to meet the minimum specs, but in this instance that isn’t the case, or is it? With much of the low end PC market still shipping with just 8GB of RAM, gamers were quick to balk at Godfall's need for 12GB. Low settings lose all the detail a PC player is looking for. ![]() It just so happens that I have been checking out a pre-built system with a R圜PU, 8GB of RAM, and a Radeon 5500XT with 4GB of VRAM, so of course I had to give it the old college try. Even though this system is below the minimum specs in multiple areas, Godfall loaded up just fine, but I wouldn't say the game ran well. At 1080p, with all graphic settings lowered to medium, the in-game benchmark barely averaged over 40 frames per second. Dropping everything down to low settings did result in a 55 fps average. Unfortunately, both tests had frequent video stuttering even with just one or two monsters fighting on screen. Low settings also had an atrocious draw distance with objects popping in and out of the picture, even when standing still. There's no telling just how bad this will get during actual gameplay like complex boss fights, nor do I have any idea how much additional strain co-op play will have on a system below minimum specs. In contrast, my main gaming rig (Ryzen 7 3700X, 32GB RAM, and Radeon Vega 64) gave much smoother gameplay. With all settings cranked up to Epic, my aging graphics card still managed 59 fps at 1080p, with 1% lows at 50 fps. When I jumped up to 3440x1440 resolution with Epic settings I wasn’t able to break past 40 fps, though dialing down to High settings yielded a much better 53 fps average. I found actual gameplay to run a few fps lower than these numbers but even in heavy combat I didn’t encounter any stuttering. ![]() You have to admire Counterplay games for setting a realistic minimum to achieve smooth gameplay instead of hiding behind a "it still plays" response when players start to complain if they set the specs lower. I would wager that with the increased power of the PlayStation 5 closing the gap between console and PC performance this won’t be the last game to target the mid and high tier gaming PC markets. ![]() I know what you’re worried about (or hoping for) and no, it doesn’t have the same graphic style as the Borderlands series. C ounterplay Games has gone for a more realistic visual look with Godfall, and I love it. 3440X1440P GODFALL BACKGROUNDS FULLĮach area, or Realm, has its own color palette and aesthetic, but they are all vibrant, living areas full of rich details. In the tutorial you must search out the Sunforge Temple and defeat the Guardian. After just a few seconds it's easy to see why it’s so named, with the whole temple engulfed in a gold hue. Everywhere I looked the overpowering sunlight saturated the area. Everything was so bright it almost hurt my eyes. I was beginning to think I had borked my monitor settings. Once I completed my mission and made my way to the Seventh Sanctum, and then on to my first real mission, I realized that was the intended effect. The first area past the tutorial - the Earth Realm - replaces the gaudy look of the Sunforge Temple with a more natural, yet still vibrant, rocky forested area. ![]()
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